I like your art. A lot.
The concept is majorly basic, the robot's not particularly cute and he sure as hell isn't memorable or unique, but looking past all these nitpicks, the controls are terrible, I have no idea where or how to click the robot to make him go anywhere I want him to. It seems more random than anything else.
How do you get past level 3?
try pressing a+s on level 2 boss
I don't know why everyone was complaining about headshots. Sure it's different to have to slice through the neck or feet to kill but after you adjust to that it's just fine. The real problem is that the game makes you think you have a rail gun when really each ray just pierces one body part. Again that can be adjusted to but it's a bit harder because every blast looks like a rail gun blast that should just keep going.
The biggest problem were the corpses. Corpses got me killed so fucking often because if a ray pierced a corpse it wouldn't hit shit after that. I didn't even realize what was happening for the longest time because I'm SO conditioned to corpses that stay on screen just being decoration. This could potentially be adjusted to if it weren't for the fact that I run out of space on each and every level! I'm hitting corpses constantly instead of my targets! If that's meant to add to the challenge then you definitely need additional platforms to even it up so I have enough space to do my business. Either that or you intentionally made that so it would be hard as all fucking hell, in which case, this game just isn't for me and I got the wrong feeling that you didn't mean to do that. Good game, I know you said you were already planning on building on it and I hope you do because it's DEFINITELY got potential.
P.S. Minor nitpick, but the variety was crap. Every level was exactly the same looking, no distinguishing features, every zombie was nearly the same, and the character options for making your own personal Deimos Hank or Sanford were truly pitiful. Again though, this is a nitpick. Not something required for a great game, but if you want it perfect, this needs to be fixed too in my opinion. Thanks for listening.
I guess people like complaining. If they simply took the time to read 5 lines in the game description then most of the "issues" would make sense.
Boring as all hell. The worst part is it shows promise, but my WORD does it get boring quickly. As for constructive criticism for a perpetual 2, a potion that boosts your health as well as the revive potion, much higher prices for the revive potion and the turtle soup, many more characters to choose from, tons and tons more enemy types, actual attack animations between the player and the monsters (hopefully with multiple different animations that either just play randomly or one animation for perfect one animation for great one animation for a miss one animation for early one animation for late, etc etc.), and if the monsters could make mistakes that would be nice, they always hit the exact same damage and it always takes them the exact same amount of time so rather than fighting a different monster each time I felt like I was fighting the same monster with different stats, I realize that some of the monsters were robots, but they shouldn't ALL be, and maybe make it a typing game. That was the constant thought going through my mind as I played, "this would be an incredibly fun typing game". If you don't know what I mean, I mean instead of space or x, you should have to press a different key on the keyboard each and every attack.
What greeneggs4spam said, I got them all right, and the difference is tiny.
Hard but not nearly long enough, nor is it actually fun, it's just kind of difficult to make it work, kill it once, kill it forever.
Mhm. So therefor, 0 stars? thanks!
This game was not enjoyable or fun in the least, this is what's known as a "challenge game". The only pleasure I derived from it was proving how much better I was than it. In that regard (and that appears to be the only thing the game was trying to do other than be funny which it kind of failed at) it is awesome. 4.5 stars. Because it wasn't funny.
There is a glitch that causes some meteors to sometimes just sit on your shield or robot killing you pretty much instantly. In like, less than a second. It's a game breaker, and it looked like it had promise before I found this bug. It happened three times and then I was just done playing. Fix it and please, resubmit it.
I want an automatic shield around my planet that protects from meteors! I WOULD NEVER SEND A METEOR BUT I CAN'T STOP RANDOM CHANCE! Epicurus only knows my pain! I'm not all knowing, I'm not all powerful, I'm just really powerful and DEFINITELY GOOD! AND THEY KEEP DYING OF STARVATION! Why? Do trees help? I thought they did but apparently not! Does water that isn't connected to the ocean help? Apparently not because they just keep dying of starvation! Sure it's okay they won't go extinct because they're breeding like bunnies but I don't care about EXTINCT! I don't want them to die of anything but natural causes! Other things that would be good is a full log of events that I can go through any time, animals (hostile and docile and afraid of humans) the ability to introduce diseases and more importantly CURE THEM! An explanation of how The Disease works (though you could just reply to this comment answering that one) bigger than one pixel people so I can actually keep track of people not just, briefly learn their name and parentage and whether they are are parent. A hugely helpful thing would also be the ability to just drop food from the sky! "Food 0? I'm god bitch have some steak!" It's a great idea, but it certainly is still a prototype. Time control would be nice, faster slower and normal even would be great, but a scale from ten to one would be perfect, just like the brush size.
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